So the last image I posted it took 11 hours to render. This was a combination of me being dumb and also my computer settings not being optimal. All that has been fixed (including me being dumb) and now here's the final lighting for shot 3. The feather boa has to be composited in due to it being fur. I'm using raytrace shadows and fur does not work well with ray tracing, it works but takes a while. So I'm rendering the boa with Renderman Deep Shadows, a process that was developed for Monsters Inc.
Thursday, December 15, 2011
Monday, November 21, 2011
Finally an update, lol
Well my last post was Aug 21st and my daughter Lily Ava McCord was born on Aug 24th. This was the main reason of no updates, a good reason. I'm back now and I just finished the first full quality render of an animated short me and some friends are working on. More to come so stay tuned!!
Sunday, August 21, 2011
Hornet Scene Update
Here's what I've setup for the scene so far:
The barn is not done yet. I need to add a broken door, deform so of the wood slats, and add the inside skeleton of the barn. I'm also going to add some objects in the background to fill up the scene. Here is a reference I'm using for the barn:
And here's some references of how I want the car to be textured and the lighting I want to accomplish in the scene:
The barn is not done yet. I need to add a broken door, deform so of the wood slats, and add the inside skeleton of the barn. I'm also going to add some objects in the background to fill up the scene. Here is a reference I'm using for the barn:
And here's some references of how I want the car to be textured and the lighting I want to accomplish in the scene:
Sunday, August 14, 2011
Lighting and Texturing project I'm working on
This is a project I've been wanting to do for a while. I modeled a 1952 Hudson Hornet as a modeling project while I was an undergrad at UTD. I've had it for a while and I've been wanting to do something with it. Above is the concept that I have for it. It's basically old and worn down stored in a barn. I'm currently building the scene in Maya 2011 and I think I will start creating the light setup in the next few weeks.
Here are some renders of the Hornet
Pirate Ship completed
This is the completed version of the pirate ship. The texture maps are 8K and it was rendered using Renderman for Maya. Special thanks to Liz Paradis for the pirate ship model.
Pirate Ship
This is the pirate ship I'm texturing for an animated short project at school. I've finished the UV layouts and now to start texturing.
My new blog
I will be posting works in progress and stuff I'm still getting ready for my portfolio site.
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