Friday, July 27, 2012

2012 Lighting and Comp Demo Reel

Here's the link to my official 2012 Lighting and Comp demo reel:

2012 Demo Reel

There's still more work to be done and more work to add to this, but this is the best work I have so far. Special thanks to Liz and CJ.

Cabin Fever is finished!!!

This post is a little late and I need to do a better job of keeping up with this blog. Cabin Fever was finished around May 20th. Here is the link to it on Vimeo:

Cabin Fever

It was an awesome ride, but it's not over yet. We finished within the window for Siggraph 2013, so we will be submitting it to Siggraph next year. I will also be posting more screen shots of rough light shots and everything else I did on this project. Liz and CJ, I could not have done this without you two.

Sunday, April 1, 2012

Point Clouds Point Clouds and more Point Clouds

It's been a while since I last posted. All I've been doing for basically 3 months is rendering for Cabin Fever. I finally figured out the correct point cloud workflow to render my scenes super fast and the point cloud will approximate the raytrace info. Here's an example point cloud:


What I do is bake out the entire scene based on the camera view. Then Renderman calculates points and stores global illumination, colorbleeding, and occlusion information in the points. This cuts my render times dramatically once I render the final passes.

Here's some test lighting for shot 11:





I have to test the lighting before I do my final renders because the final render could take 3-4 hours. These take about 2-4 minutes. As you can see the samples are really low and shading rate is at 20. This is what causes the textures to blur out. 

Here's a high quality lighting render of shot 11:


This render took around 3 hours to complete.