Sunday, April 1, 2012

Point Clouds Point Clouds and more Point Clouds

It's been a while since I last posted. All I've been doing for basically 3 months is rendering for Cabin Fever. I finally figured out the correct point cloud workflow to render my scenes super fast and the point cloud will approximate the raytrace info. Here's an example point cloud:


What I do is bake out the entire scene based on the camera view. Then Renderman calculates points and stores global illumination, colorbleeding, and occlusion information in the points. This cuts my render times dramatically once I render the final passes.

Here's some test lighting for shot 11:





I have to test the lighting before I do my final renders because the final render could take 3-4 hours. These take about 2-4 minutes. As you can see the samples are really low and shading rate is at 20. This is what causes the textures to blur out. 

Here's a high quality lighting render of shot 11:


This render took around 3 hours to complete.